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Modern server workloads have large code footprints which are prone to front-end bottlenecks due to instruction cache capacity misses. Even with the aggressive fetch directed instruction prefetching (FDIP), implemented in modern processors, there are still significant front-end stalls due to I-Cache misses. A major portion of misses that occur on a BPU-predicted path are tolerated by FDIP without causing stalls. Prior work on instruction prefetching, however, has not been designed to work with FDIP processors. Their singular goal is reducing I-Cache misses, whereas FDIP processors are designed to tolerate them. Designing an instruction prefetcher that works in conjunction with FDIP requires identifying the fraction of cache misses that impact front-end performance (that are not fully hidden by FDIP), and only targeting them. In this paper, we propose Priority Directed Instruction Prefetching (PDIP), a novel instruction prefetching technique that complements FDIP by issuing prefetches for only targets where FDIP struggles - along the resteer path of front-end stall-causing events. PDIP identifies these targets and associates them with a trigger for future prefetch. At a 43.5KB budget, PDIP achieves up to 5.1% IPC speedup on important workloads such as cassandra and a geomean IPC speedup of 3.2% across 16 benchmarks.more » « less
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Data cache prefetching is a well-established optimization to overcome the limits of the cache hierarchy and keep the processor pipeline fed with data. In principle, accurate, well-timed prefetches can sidestep the majority of cache misses and dramatically improve performance. In practice, however, it is challenging to identify which data to prefetch and when to do so. In particular, data can be easily requested too early, causing eviction of useful data from the cache, or requested too late, failing to avoid cache misses. Competition for limited off-chip memory bandwidth must also be balanced between prefetches and a program's regular "demand" accesses. Due to these challenges, prefetching can both help and hurt performance, and the outcome can depend on program structure, decisions about what to prefetch and when to do it, and, as we demonstrate in a series of experiments, program input, processor microarchitecture, and their interaction as well. To try to meet these challenges, we have designed the RPG2 system for online prefetch injection and tuning. RPG2 is a pure-software system that operates on running C/C++ programs, profiling them, injecting prefetch instructions, and then tuning those prefetches to maximize performance. Across dozens of inputs, we find that RPG2 can provide speedups of up to 2.15×, comparable to the best profile-guided prefetching compilers, but can also respond when prefetching ends up being harmful and roll back to the original code - something that static compilers cannot. RPG2 improves prefetching robustness by preserving its performance benefits, while avoiding slowdowns.more » « less
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